Transitioning to the Imperial Age requires 2400 food and 1200. This decision will ultimately depend on the context of each match you’re in and the tactics you will use to deal with the rest of it.
The White Tower – It acts as a Keep with all the behaviors, technology, units, and bonuses.King’s Palace – It acts as a Town Center with all the behaviors, technology, units, and bonuses.To advance to Castle Age, you need to make some economic preparations since 1200 food and 600 gold are required in order to build your next Landmark, which will take 3 minutes and 40 seconds to be constructed during this Age. The Abbey of Kings might be somewhat helpful to deal with other early harassment tactics from Mongols or Chinese rush builds. The healing from the Landmark will be effective with any turtling AoE4 English strategy. The Abbey of Kings seems better in case you’re under constant attack or under siege. The Council Hall is the recommended build for more powerful Longbowmen, even when you are far from your structures. Abbey of Kings – Heals all nearby friendly units out of combat by +4 every 1.5 seconds.Council Hall – Produce Longbowmen at +100% speed from the Landmark.These are the options you have during the Dark Age: They both take the same amount of time to be built, 3 minutes and 10 seconds. There are two landmarks that players can choose from during each Age, making you advance to the next. Once you have accumulated enough resources, you can start building your first Landmark. Advancing Through the Agesįirst, you will need 400 food and 200 gold to transition to the Feudal Age. With the Longbowman inside your territory, chances are you will have the unit that has the best range of the game with fantastic attack speed when defending your territory. Still, it becomes significantly better when the range is combined with the bonus attack speed provided by the English’s Network of Castle passive ability.
This unit is already powerful on its own. They have certain technologies that allow them to heal and gain a temporary boost to their attack speed. The longbowmen, a unique unit that is slightly slower than your average archer, has far superior range than other units in Age of Empires 4. On top of all that, they have an ability called The Network of Castles that Units affected by the AoE4 Network of Castles that grant a 25% increase in their Attack Speed to units that are near Town Centers, Outposts, Towers, and Keeps.Īlthough all those bonuses allow the English to be a defensive powerhouse, they can be played aggressively thanks to their powerful archers. When it comes to the early game military power, the English Villagers wield bows, making them far scarier than most Villagers in the game. The English Military Ships have a +1 bonus to their range, and Town Centers fire twice as many arrows as a standard Town Center would. They also have access to the Vanguard Man-at-Arm units during the Dark Age, while other civilizations have to wait until the Castle Age.
This is a significant help to the English civilization during the early game, but it’s not the only one. Their farms also have a 15% faster gather rate as long as they are adjacent to a mill. The English construct farms for half of the wood cost, and farm mills can gather wood 15% faster. The English have obvious advantages that are easy to take advantage of, such as their unique archers and the bonuses provided to those units near castles and walls. He told me that Portuguese are **** on water compared to vikings, and not to dismiss the vikings, I think the portuguese are still a great water civ.Final Thoughts Advantages of the English Civilization (Just for notice, yesterday I played TI 2v2, my teammate chose Koreans and his plan was to trush the opponent's island while I got map control) He wanted me to pick Vikings but I picked Portuguese because I felt that feudal water control was more important. I'm tired of having continuous discussions and arguments with my friends about what civs are better and I would like to know what the not-so-noobs think.īecause it is a map now in the map pool, let's focus on Team Islands, but please share if you feel that others are better for other water maps.Īnd also, let's focus more on water control, although landing is much more common now, but share your thoughts anyway.įinally, I added a poll to survey which one yo think is the best water civ, but I want to hear insights about all of them.
I guess it also depends in which age we are talking about. With the new balance changes (since African Kingdoms) it is not so clear who is the best civ in water.